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White Knight ([personal profile] pasteurized) wrote2013-10-25 06:27 pm

THE WAKE: Application


Personal Information
Name: Tsa
Age: 26
Personal Journal: [personal profile] thepreciousthing
Email / AIM / MSN / Plurk: AIM: tsapaper, [plurk.com profile] thepreciousthing
Current Character(s): Kevin Levin

Character Information
Character Name: White Knight
Fandom: Generator Rex

Character History:

Not much is known about Knight's past and early life. His history in canon begins in his mid to late thirties, when he was working as a freelance mercenary with his friend and partner, Six. The two of them were a powerful pair; Knight's expert marksmanship and Six's unmatched skill in hand-to-hand combat complemented each other perfectly.

At some point, Six and Knight's mercenary job shifted to a more consistent paycheck when they both joined up with Providence. After a large, unexplained explosion decimated the small, European country of Abysus, monsters began to pop up everywhere -- and it soon came to light that these "monsters" were once (more or less) harmless animals, plants... and humans. The organization of Providence was set up to deal with this new threat to humanity. Their job was simple: Bring the monsters -- "spoiled meat", the hired guns called them -- in for dissection and study or, if too dangerous, kill them on the spot.

A legendary assassin known as One had recently become one of those monsters -- an EVO, as they were coming to be called. This may have been the beginning of the end of Knight's partnership with Six, as this assassin was Six's mentor and father figure. This may have led Six to become more sympathetic to his new targets, and long for a third alternative: A possible cure to the EVO condition, something Knight had little faith in.

When a giant, mechanical EVO threatened the safety of a city, Six and Knight's team was sent down to deal with the problem. The battle escalated until Six struck a weak point that caused an explosion and EMP pulse. Before detonation, the robot fired off a mechanical fist somewhere into the city -- and Six along with it. Knight was separated at that point and wasn't reunited with his partner until they were back at Providence later that day -- and Six had a child in tow, an amnesiac young boy named Rex. Knight questioned his presence but Six glossed over the issue.

Six continued to act suspiciously for the rest of the day, shuffling Rex around Providence to Dr. Holiday, one of the lower-tier scientists working underneath Dr. Fell. Much to his own chagrin Knight ventured into the Medical Ward to figure out what was going on and overheard the end of a conversation. There was something special about the child, something Six was trying to keep from Providence -- something that prompted Six to take Rex to "a safe location" as soon as possible.

Knight confronted Six once more, trying to be casual -- anything he should know? Again, Six glossed, and Knight tried once more. "You can trust me." Again, Six brushed him off. With good reason.

Knight then went to Dr. Holiday and managed to get the information he wanted out of her. It turns out Rex came out of that biomechanical EVO -- that monster destroying the city was him. What's more, Rex had a miraculous, one of a kind power: With a touch of his hand, he can cure EVOs and make them human again. It was a useful, albeit limited power, and Knight was just as interested -- in finding a way to use it on a mass scale. Rex's touch and go method was inefficient. Knight locked Holiday away in a cage and dragged an unconscious Rex to Dr. Fell, who began to prep the boy for molecular dissection.

Six discovered what had happened and tried to stop it, a confrontation that quickly escalated into a brutal fight in the dissection chamber. At one point, Knight was thrown against the computer console, a move that activated the dissection cycle -- with everyone still trapped inside.

While the two were engaged in battle, Dr. Fell managed to nail Six with a tranquilizer. Moments later the warning bells for the molecular disassembly sequence began, with four people still trapped inside. As the doors began to shut, Dr. Fell managed to escape, and Dr. Holiday had Rex lifted out by a crane -- leaving only Knight and an unconscious Six. There was little time left before the room was sealed and the pair were disintegrated. Knight had enough time to get himself to safety, but stopped to to back and try to drag Six with him. The extra weight slowed him down, and he could see that there wasn't enough time to save them both. He hurled Six forward, getting his friend and partner safely through the doors just as they shut, leaving Knight alone in the dissection chamber as it activated.

Rex managed to force the dissection chamber to deactivate before it tore Knight apart, but his body had already been significantly damaged. The process bleached the pigment in Knight's body, leaving his skin pale, his eyes gray and his hair snow white. The biggest surprise, however, was Knight's nanites -- or lack thereof. The interrupted molecular disassembly process eradicated every single nanite in Knight's body, leaving him the only pure human left on the planet: The only living creature alive who can never go EVO.

This got the attention of the Consortium, the shadow organization that funded and commanded Providence. Knight -- the "White Knight", as he was coming to be known -- had a sterile, airtight living area constructed within the heart of Providence's headquarters and he was placed in charge of the whole organization. He was "pure" and "trustworthy"; as White Knight himself put it, "The perfect poster boy to run this operation."

Presumably, White Knight was placed in charge only for show, meant to be a symbolic "puppet" leader carrying out the Consortium's orders. After all, before his promotion, White Knight was only a hired gun - how could he possibly handle such a responsibility? What the Consortium didn't realize, however, was just how seriously White Knight would take his job. His personality was the perfect blend of strategy, paranoia, and genuine concern for the fate of the human race. Under White Knight's scrutiny and micromanaging, Providence thrived as an organization and became the worldwide golden standard for handling the EVO problem.

Of course, it helped that Providence now had a secret weapon: Rex, the cure.

Under White Knight, the new Providence protocol became Cure, Contain, or Kill. Rex was assigned as Six's new partner and underwent rigorous training that focused on using his powers as efficiently as possible -- and only that. In White Knight's eyes, Rex was one of them, a monster like the rest, and went to great lengths to dehumanize and weaponize the boy. White also gave very explicit orders to Six: Should Rex ever show any sign of turning into that giant robot again, it's Six's duty to kill him before he can complete the transformation.

Despite White Knight's efforts, however, Rex was rebellious and refused to be broken. Among the thousands of soldiers and operatives working for Providence around the world, Rex was the independent variable, an unpredictable wild card that often cost the organization valuable time and resources with his teenage antics.

White Knight and Rex often didn't see eye-to-eye, especially on protocol; Rex wasn't one for killing, especially when there's a chance the victim could still be saved. The strain between was stretched even thinner when a man named Peter Meechum went EVO and used his powers to take control of the New York City populace, putting together a zombie army for reasons unknown. When sending Rex out to cure him, Knight warned that if the boy failed, he'd be forced to "cleanse" -- that is, nuke -- the area to prevent the zombie infection from spreading further.

Despite tensions and a close call, Rex did manage to cure Meechum, whose daughter had been kidnapped and held hostage by the morally-questionable Van Kleiss. As it turns out, Meechum was one of the original scientists working on the Nanite Project, and Van Kleiss had wanted him for information -- what information, however, Meechum refused to say.

White Knight had Meechum and his daughter sent away to a safehouse dubbed "Pandora's Box", and at some point, Meechum decided to talk, and he had a lot to say. The Consortium was the financial backing for the original Nanite Project. They weren't interested in curing diseases or saving the world like most of the science team -- they wanted to use the technology to become gods. The conditions for the funding included the creation of the Master Control, or "Meta" Nanites, programmed with the Dominion Code -- a formula that unlocks the fabric of the Universe itself. Anyone with access to all five Meta Nanites would be God and have the world at their fingertips. When the Nanite event occurred, the five Meta Nanites were scattered, and the Consortium was searching for them once more to finish what they started.

With this information now in hand, White Knight knew what he had to do. He began to quietly allocate resources and started his own search for the Meta Nanites, resolving to never let them fall into the Consortium's hands. Knowing he was now actively working against his bosses, White Knight knew he'd eventually have to defect and escape, and began construction on another base out of an abandoned hydroelectric plant.

As this was happening, though, White Knight was still running Providence as he always did, handling the world's EVO problems as they came with military precision. However, one EVO attack took everyone by surprise so quickly that no one could take it down: an EVO virus that infected the nation within hours. Only non-EVOs were affected, meaning there were only two Providence agents who could handle the situation: Rex, and White Knight himself.

White Knight met up with Rex out in the field and the two of them found Patient Zero, their methods for dealing with the problems clashed and escalated into an altercation much like that between Six and Knight almost one year prior. During this fight, it came to light that White's mech wasn't just designed to fight EVOs -- it was designed to fight Rex.

As time passed, however, Rex matured as White began to loosen up just a smidge, easing the tension between them after a climactic battle with Van Kleiss. However, Knight still had the Consortium breathing down his neck, and it all came to a head when Rex vanished for six months. Tensions for the Meta Nanites rising, the Consortium tried to take a more direct control of Providence by force -- and White Knight fought back, rebelling against his old bosses with a contingency plan of Batman-level detail.

Knight staged his own death and escaped Providence with Six, Holiday and Bobo, setting up their own shadow organization with resources White had been squirreling away over time. They kept a close eye out until Rex was returned, and Six and Holiday broke in to steal Rex back from the new Black Knight-run Providence.

Knight stayed in hiding for a while before staging an elaborate heist to liberate the Meta Nanite hidden in his old office. With that back, his team is now racing against the enemy's as they track down the rest.


Character Personality: White Knight's defining traits are his major trust and control issues. Interestingly enough, they don't stem from a lust for power as one might expect; His primary motivation is genuine concern for the fate of the human race.

Before his bleaching and promotion, Knight was an overall cheerful kind of guy, albeit closed-minded and judgmental. He was perfectly happy with the life he lived, getting paid to take down monsters alongside his best friend and partner, Six, and didn't take kindly to anyone trying to make his job any more complicated beyond "shoot what's not human". Way he saw it, once you started getting emotional and sympathetic over your targets, the battle's as good as lost. He had no sympathy for the EVOs who were already lost; His primary objective was delivering EVOs to Dr. Fell for dissection to find a way to preserve the rest of the human race. After his promotion, White Knight gained a better understanding of who and what could potentially be saved, though his "cut your losses"/"for the greater good" ideology was still apparent in the choices he made as leader of Providence.

After his promotion, circumstances forced the once blunt, forceful Knight to become the more thoughtful, politically-minded White Knight. He now had to consider public opinion and funding in all of his decisions; Though in the end, just like his younger, unbleached self, it often comes down to The Greater Good for him. He's not above cutting his losses and sacrificing a few to save many, many more.

Living in a world where anyone could become a rampaging monster has taken its psychological toll on White Knight, and Six's shift in philosophy at such a crucial moment seemed to be a breaking point. With his promotion, White Knight's cheerful demeanor all but vanished, and the total isolation from human contact did nothing to repair his faith in others. About a year into it, White Knight stated outright that he didn't trust anything with nanites; He was the only person on the planet that he could truly depend on.

After the power shift at Providence, when White Knight faked his death and Black Knight took his place, White no longer had the pressure from the public or the Consortium influencing his choice, an entire army at his disposal, or even a sterile room to keep himself isolated. He had himself and four operatives, and for the first time in almost two years he was required to interact with people in-person on a daily basis. It's here we start to see some real, genuine changes in him, though they're subtle and easy to miss. His methods are more about strategy than force, and his attitude toward the people around him has shifted again. There are hints of trust that he never showed in Season One, and he's started to treat them as people instead of soldiers or tools -- particularly, and most amazingly, Rex.

Powers and Abilities: Knight's primary skills are marksmanship, strategy, and planning. Throughout the series he's seen operating a number of different firearms (and other weapons) effectively. He's also extremely skilled in hand-to-hand combat, able to go toe-to-toe with the Sixth Deadliest Man on Earth and hold his own for a while.

As for strategy, White was put in charge of the world's most powerful organization with little prep or training. His military combat experience combined with his obsessive-compulsive tendencies, attention to detail, and overall concern for the bigger picture made him a force to be reckoned with in the seat of power at Providence. After defecting and starting his own shadow organization outside the Consortium's influence, White's proved his worth in planning and strategy many more times over.

Knight's skills in planning and detail extend into related fields, such as engineering and architecture -- while not a scientist by any means, he educates himself as much as possible on any subjects pertaining to the situation at hand; Enough to thoroughly know and understand everything he's up against and what resources he has available.

NOTE: If allowed, Knight will be arriving in his airtight armor. Obviously the weapons and other knicknacks won't work, but would it be okay for it to at least continue to be a controlled environment for him?


Samples
Network: [Knight's visage is glaring right into the camera for a moment before he speaks.]

Nautilus.

This is White Knight, of Providence. I need current status report of affairs in this place. Who's in charge here? What defenses do we have if the City is under attack again?

You'll forgive me if I'm a bit skeptical of this bending.

Third Person: Before all else, White Knight knew he had to get his hands on a device to track the stray nanites that Rex, Caesar and Six were leaving behind -- Rex in particular, considering the replication function of the OM-1. The movement of nanites in a natural setting -- or as natural as a chaotic place like Nautilus could possibly get -- was impossible to predict in an environment like the one back home, so this data was absolutely essential to find out just how contagious Rex and Six were here -- and how isolated they needed to remain in order to prevent any unnecessary EVO incidents.

Everyone had assured him that because of this -- this bending, there was no chance of infection except by fluid exchange. White Knight had scoffed at the very idea. You didn't stop a plague just by believing hard enough! And yet, device in hand, tracking systems in place...

It didn't make any sense. They were supposed to be everywhere. Nanites were always everywhere. They spread like a gas, like a disease, which -- they were, honestly. A worldwide epidemic to which only he alone was immune; It was like an airborne, turn-into-a-monster variation of the common cold. How was it possible to detect nothing? Could he not detect small concentrations? After all this time of Six, Caesar, and Rex breathing in this place, surely there should have been some buildup. It was almost as if something was preventing the spread. But... but that...

But that was impossible. Even if it were possible, he couldn't risk it. Nanites, microbes, virii -- there were too many potential threats. Everyone else was free to expose themselves to this alien atmosphere, but him? He wouldn't take off his armor for anything. Not until he could guarantee himself an airtight room -- a sterile room, now. It was the only way to be sure he'd be safe from it all.

Someone had to be.

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